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ajthew

3
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2
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A member registered Dec 06, 2021

Recent community posts

Hi there!  I really love your stuff, haven't had a chance to use it yet but I had a question, I want to use slightly larger/more detailed sprites, do you think that will work poorly with the tilesets?  I think your sprites are around 23 pixels tall and I'm looking to use some that are about 30-36 pixels tall.  Seems as though the doors and things wouldn't look right at that point. 

Is there a workaround or should I use slightly smaller sprites?  Or is the scaling in RMMV going to nullify the difference? (I am very new to rpg maker and I know I'll have to scale up my sprites, so maybe this won't be an issue?)  

Sorry for the book, thanks for any response!

Sorry I should have figured you did something like it, wasn't trying to be rude.  I was running across several platforms and kept hitting space at what I felt was the edge but the input wasn't read at all.  Not used to keyboard controls though, that might be part of it.

I ran into something in my short playthrough that I think is significant, and is a big thing implemented in a lot of good platformers.  "Coyote TIme," where if you hit the mouse just as, or slightly after, you hit the end of a platform, you still get a jump.  This was used in celeste and it helps the player to not feel "cheated" out of what looks like a good jump.